Nov 14, 2007, 07:12 PM // 19:12
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#581
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Krytan Explorer
Join Date: Jun 2007
Guild: Ray
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there's still more to be done (rao thumpers, splinter weapon, DA sins) but this is certainly the right direction. SR finally got fixed, shame they didn't do this a year and a half ago. Iway is going to return (i just went to id1 and i saw some iways) so I'd like it to get nerfed very violently as it is ricidulous. Make the skill iway only affected by dead party members (not allies) and there you go.
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Nov 14, 2007, 07:12 PM // 19:12
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#582
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Furnace Stoker
Join Date: Oct 2006
Location: Jawsome!!!!!!!!!!!
Guild: looking for one :p
Profession: A/D
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Quote:
Originally Posted by The Way Out
Buy Tomb Raider if you
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have no toilet to flush you money down.
A shame they have to nerf all the good sin skills, looking really hard to spike with them, its like making a monk only able to heal half a bar or only prevent half a spike. God now EVERYONE will play the flippin assacaster, just put all the IAS to 2 seconds at zero strengh and buff all the good skills again =D.
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Nov 14, 2007, 07:14 PM // 19:14
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#583
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Emo Goth Italics
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i agree on some of the updates,all sin updates are ok....but HORNS?!its now even more conditional and costing than trampling ox.
they didnt even touch assacasters too,wtfisgoingon.
theyre still stupidly powerful and have been since nf came in
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Nov 14, 2007, 07:15 PM // 19:15
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#584
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Krytan Explorer
Join Date: Dec 2006
Profession: D/Mo
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Is it just me or are Anet Retards? AFAIK the game aint that bad in terms of balance. I have done some HA, RA, TA, GvG and almost everything PvE and I find they are nerfing stupid things, I mean, pets not leaving corpses? It contradicts itself (They are fleshy, get poisoned etc, but dont leave corpses? WTF?) and its getting stupider and stupider.
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Nov 14, 2007, 07:19 PM // 19:19
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#585
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Frost Gate Guardian
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Quote:
Originally Posted by bobrath
Just because the most understandable gimmick of the B/P team is gone, doesn't mean that the concept itself is broken. Let it go. This isn't the huge nerf to PvE that folks are making it up to be.
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That's not the main complaint, as far as I can tell.
The main complaint is it's ugly and stupid and makes no sense within the context of the game.
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Nov 14, 2007, 07:21 PM // 19:21
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#586
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Krytan Explorer
Join Date: Sep 2006
Location: USA
Guild: SSW
Profession: E/
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I almost feel bad for sins....almost. I'm bummed about trampling since it's the ONLY one of those skills I tend to use, but oh well. Back to the drawing board!
I'm pissed that they made Ineptitude recharge longer; I personally thought it took long enough. Oh well.
WoH needed the down grade, but it some instances its still a bit strong. I still think it either needs to be returned to its original heal (100 unconditional) OR remove the self heal ability. Just my personal opinion.
As for necros; the loss of SR from spirits should have been implimented a long time ago. This, as well as the pets no longer leaving exploitable corpses is probably due to pvp misuse. My suggestion: return reaping to trigger on every player or pet death, remove it completely from spirits and minions. This will reduce the energy "unfairness" that is the concern in pvp. As for pets leaving un-exploitable bodies, I'm assuming this is to curb the use of minions in pvp. Is there not a way to code it so that pet bodies present in pvp are not exploitable, but pet bodies in pve still are? This might possibly create a balance most players could live with. As it is, numerous people seem to be in an uproar about the pet change.
As for changing Mhenlo's elite in GW:EN, all I can say is thank you.
edited: wordage, don't want to offend anyone. ^.^
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Nov 14, 2007, 07:22 PM // 19:22
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#587
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Krytan Explorer
Join Date: Sep 2007
Guild: [Yeti]
Profession: E/
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I would like to know why they never nerf rangers!!
OMG that pisses me off!!
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Nov 14, 2007, 07:24 PM // 19:24
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#588
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Wilds Pathfinder
Join Date: Aug 2007
Location: In my peanut brain
Guild: Zomg Zombies [OMG]
Profession: Mo/E
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Fried Tech.... jking?
Pets... are still a Ranger skill (whether primary or secondary)
And EW killed the solo Ranger trapper build
=
Uber nerfed rangers
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Nov 14, 2007, 07:24 PM // 19:24
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#589
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Desert Nomad
Join Date: May 2005
Location: Toronto, Ont.
Guild: [DT][pT][jT][Grim][Nion]
Profession: W/
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Quote:
Originally Posted by DDL
That's not the main complaint, as far as I can tell.
The main complaint is it's ugly and stupid and makes no sense within the context of the game.
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When has anything in a game made sense? All the pet whiners make no sense.
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Nov 14, 2007, 07:25 PM // 19:25
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#590
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Emo Goth Italics
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Quote:
Originally Posted by Fried Tech
I would like to know why they never nerf rangers!!
OMG that pisses me off!!
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Because rangers are extremely balanced
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Nov 14, 2007, 07:27 PM // 19:27
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#591
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Wilds Pathfinder
Join Date: Jul 2005
Location: Kanuckistan
Guild: Mirror of Reason [SNOW]
Profession: R/
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Quote:
Originally Posted by DDL
That's not the main complaint, as far as I can tell.
The main complaint is it's ugly and stupid and makes no sense within the context of the game.
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You're right. I really dont care about the pet corpse in particular. I dont pack my pet anymore anyway. I can take a lvl 20 ice imp, that has aoe damage and slows down the mobs for one skill slot instead of my pet which takes 2.
It's just the continual bashing of pve for the sake of "balance" in pvp. And really, pvp'ers aren't looking for balance, they're looking for consistency. Change scares them, as it does pve'ers. "OMG, that team isn't running with a balance build, WTF are we going to do? Let's get Izzy to nerf whatever they're doing and force them to run a balanced build, then we can beat them with our skill at VOD."
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Nov 14, 2007, 07:34 PM // 19:34
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#592
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Lion's Arch Merchant
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Whats with the Korean account bans?
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Nov 14, 2007, 07:43 PM // 19:43
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#593
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Wilds Pathfinder
Join Date: Dec 2005
Guild: Lucky Crickets[Luck]
Profession: N/Me
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Methinks some people cry too much. This Necro nerf did little to me in PvE, and I'm a Spiteful Spirit necro. It's true that the SR timer removed would be better though.
Like was stated before: If you need a pet in PvE to exploit a corpse from, you need more damage in your build, or you just shouldn't be bringing an MM period.
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Nov 14, 2007, 07:52 PM // 19:52
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#594
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Desert Nomad
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Wow, this thread exploded to over 30 pages in less than a day. the only thing that i see as remotely controversial is the 'sin, ew, and pet nerfing.
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Nov 14, 2007, 07:56 PM // 19:56
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#595
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Furnace Stoker
Join Date: Sep 2005
Guild: Thousend Tigers Apund Ur Head [Ttgr]
Profession: A/
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Quote:
Originally Posted by willypiggy
Is it just me or are Anet Retards?
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Just you, mate.
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Nov 14, 2007, 08:00 PM // 20:00
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#596
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Alcoholic From Yale
Join Date: Jul 2007
Guild: Strong Foreign Policy [sFp]
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Quote:
Originally Posted by Tylos Angelheart
2-REMOVE PVP COMLETELY. I'm sick of skill nerfs and skill changes for reasons only to make PvP MORE FAIR. At one point PvP might have actually mattered. But now due to the favour system change PvP has absolutely NO MEANING TO THE WORLD OF GUILD WARS!!! Keep your PvP out of my PvE...if all you gonna do is kill other people for fun BUY HALF LIFE, or COUNTERSTRIKE. If you not gonna play this game properly you dont deserve to play it at all.thats all i have to say
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Tylos.
You win this thread.
Top 10 Post of All time here folks.
Epic Post. Epic.
Please, keep playing the game "properly". Those grawl ulodytes REALLY need to get Searing Flamed some moar.
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Nov 14, 2007, 08:03 PM // 20:03
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#597
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Wilds Pathfinder
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omg they actually got rid of energy gain from spirits...thank you...
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Nov 14, 2007, 08:03 PM // 20:03
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#598
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Furnace Stoker
Join Date: Jun 2006
Location: Minnesota
Guild: Black Widows of Death
Profession: W/Mo
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Look at the bright side they did not nerf the drop rate for lesser guardian spears. Because if that happened I would have to dust off Baulders Gate
Honestly if they didn’t stir the pot now and then it would get stagnate. Pull up Wiki and start brain storming
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Nov 14, 2007, 08:03 PM // 20:03
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#599
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Wilds Pathfinder
Join Date: Sep 2007
Profession: A/E
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WoH is still too over powered imo. Needs to go back to target other ally.
As for as the rest big deal.
I never use any of those skills they nerfed for assassin anyways.
Pet not leaving corpse oh well. In Tombs my pet rarely died anyways.
To those crying about tombs and the pet you obviously werent that good at it if you really needed to rely on the pets to die to get minions.
There are ALOT of exploitable corpses for MM to use there.
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Nov 14, 2007, 08:04 PM // 20:04
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#600
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Hall Hero
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Quote:
Originally Posted by Snow Bunny
Tylos.
You win this thread.
Top 10 Post of All time here folks.
Epic Post. Epic.
Please, keep playing the game "properly". Those grawl ulodytes REALLY need to get Searing Flamed some moar.
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I'm quoting this just so people know to not take this seriously, SB.
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